LOTRs extrabollar stängs vad jag vet inte av för "competition mode", men om man stänger av den separat så blir det säkert som MCR säger..
![Leende (smiley) :)](http://www.svenskaflippersallskapet.com/Smileys/default/smiley.gif)
LOTRs "competition mode" påverkan (från v6 ROMs):
- Elf Gifts start at Super Ring Frenzy, or the first available clockwise award from there.
- When Fellowship difficulty is Moderate (2nd time on default settings), members are lit from the left to the right.
- Any spotting of Fellowship members (Mystery or Palantir) is done from the right to the left.
- There are no changes to Palantir because it is always deterministic.
- Mystery works as follows:
..- There are 3 categories of awards: advance multiball, complete rings, point awards. The game will cycle through categories in that order.
..- If nothing can be awarded in a category, then the game will move to the next category.
..- The advance multiball awards are (in order of priority):
....- Spot 1 Fellowship member: Available if FOTR is not currently lit and not currently spotted toward Destroy the Ring.
....- Add 1000 souls: Available if ROTK is not currently lit and not currently spotted toward Destroy the Ring.
....- Light Sword Lock: Available if lock isn't lit and TTT is not currently spotted toward Destroy the Ring.
..- The complete rings awards are (in order of priority):
....- Complete Dwarf Rings: Available if this would start Ring Frenzy (this is only possible if the final ring set you needed was spotted at ball start).
....- Complete Human Rings: Available only if Destroy the Ring is lit.
....- Complete Elf Rings: Available if they're not completed.
..- The point awards are (in the cyclical order the game will award them):
....- Add 5 bonus x: Available if bonus x is not maxed.
....- Add 100,000 to bonus: Available if bonus x is at least 10.
....- Medium Points (1,000,000): Always available.
- Lane Skill Shots start at O on ball 1 and moves to the right each BIP.
- Extra-hard ring combos light as follows:
..- Left ramp lights right orbit
..- Center loop lights left ramp
..- Right ramp lights center loop
..- Right orbit lights right ramp
- Path of the Dead favors lamps in this order when initializing: 2-3-1-4.
- ROTK jackpots light in order from left to right.